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Post by spex84 on Jun 12, 2012 15:59:53 GMT -5
Did this one last year as a "mod" for the game Grand Theft Auto 4 on PC. I'm currently re-doing it to have proper textures (which will allow people to make their own paint jobs, given a template), and maybe some optional parts (wheels, intakes). I've done this because I enjoy games and hot rods, but there are pitifully few video games that feature traditional hot rods, fewer that do it "right", and even fewer that are quality. So's I gotta do it for myself! (*Note: the car doesn't have tie rod/drag link, etc. because the game doesn't support complex linkages like that). Here are a couple screenshots and a video for the first version: And the video:
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Post by draggon on Jun 12, 2012 21:38:17 GMT -5
Wow, ing A, that video is fantastic! man, Id love to have any of those model A's in my garage. Great work, I am very impressed!
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Post by Duane on Jun 13, 2012 10:51:30 GMT -5
HOLY SHIT Son !!!!!!...you gonna market this Chris !!!!! looks like a blast !!!!!!
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Post by spex84 on Jun 13, 2012 12:39:22 GMT -5
Thanks guys:D It was a lot of work, but fun too. I would really love to make some money with it, but unfortunately that's not really possible--game mods are generally free (partially because modded games are "hacked", which the game's creators and owners frown upon and do not support, because they want to protect their computer code and "intellectual property") and there isn't a system for getting people to pay for the downloads. Even if there was, it would end up being re-hosted for free. I submitted this one to a site that hosts various downloadable mods, and within 2 days it was available (again, for free) on sites in Russia. Kinda fun plugging russian comments into Google Translate to see what they're saying, ha ha. The only other option is to modify the model to the standards acceptable by websites that sell 3D models for a commission fee. Apparently it's hard to make any money off that because they take a hefty cut.
I don't know how to program, so making an entire game on my own isn't possible (yet).
So...*shrug* One of these days I'll figure out how to take this to the next level. I've just learned that modern 3D printers can print stuff to .1mm accuracy, which means there's a chance I could design stuff on the computer, print it, clean it up, and then mold and cast resin copies. Again, hard to make money with it...but there are exciting possibilities!
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Post by Murphy on Jun 13, 2012 14:09:27 GMT -5
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Post by Bryce on Jun 16, 2012 6:19:00 GMT -5
Wow. That's so cool. How long does it take to make something like that?
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Post by spex84 on Jun 17, 2012 13:22:04 GMT -5
Thanks guys Well...a pro can do a car like this in a week or maybe 2. As for me... It took several months of on-and-off work, probably 50+ hours to get it built and textured, and maybe the same to get it into the game (that part turned out to be the most finicky.) I've definitely spent more time on this than I have on "real" models, for better or worse. It's satisfying to see it motion, and be able to try out different paint combos easily. On the other hand, nothing compares to cutting plastic! Here's where it's at now...ripped apart and back on the drawing board, with some new parts!
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Post by Duane on Jun 17, 2012 15:18:36 GMT -5
i'm lovin this !!!!!!
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Post by Bryce on Jun 30, 2012 7:01:22 GMT -5
What program do you use?
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Post by Ranchwagon on Jun 30, 2012 9:45:48 GMT -5
Very cool!
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Post by davkin on Jun 30, 2012 22:52:43 GMT -5
Very cool! Almost makes me want to get GTA......and a gaming console. lol
David
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Post by spex84 on Jul 1, 2012 21:46:16 GMT -5
Thanks folks! David--in general, console games can't be modded, just PC. This car was made for the PC version of GTA 4. Bryce--I've been using 3Ds Max 8 for modeling and Photoshop for the textures. In order to convert the model into a format that the game understands, I have to use a program called Zmodeler.
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Post by davkin on Jul 2, 2012 13:07:22 GMT -5
Thanks folks! David--in general, console games can't be modded, just PC. This car was made for the PC version of GTA 4. Bryce--I've been using 3Ds Max 8 for modeling and Photoshop for the textures. In order to convert the model into a format that the game understands, I have to use a program called Zmodeler. That goes to show ya what I know about video games. lol I used to be a big gamer, well more of a PC sim racer, been a long time though. David
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Post by cycolacfan on Jul 4, 2012 9:24:30 GMT -5
Very cool - what happens in terms of damage when they crash into other stuff?
Maybe I ought to get off the Xbox and onto the PC...
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Post by spex84 on Jul 4, 2012 13:45:39 GMT -5
Cyclolacfan--the cars take damage, which is one reason why I love the game. This Ford is set up to take damage the same way the "stock" game cars do, so: -dirt/dust accumulates on the car as it is driven -light collisions result in scrapes on the body -bullet holes -trunk and doors can be torn off (hood too, if it had one!) -wheels deflect if impacted hard enough -tires go flat if shot, and then pop, leaving the car riding on its rims -headlight and taillight glass can break, same with windows. -body of the car deforms in heavy collisions. This is not the most realistic deformation possible, but it's miles better than many other games. All of this stuff is built in; I didn't need to do any programming. I'll see if I can take some screencaps of the damage... I'm still waiting for a game with a _really good_ deformation system...something like this:
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