I have an AMT '40 Ford "Rides Edition" sitting on the shelf. It's a real pig. Every so often I take it down and try to imagine what to do with it. Monster truck? Stock delivery vehicle? Roadster tub? Leadsled? Nothing seems to stick. The proportions are just awkward. This is today's stab at it... Sectioned, lengthened doors,running boards removed, duvall-style windscreen, rear deck made from the delivery's roof, and maybe hidden headlights of some kind, like the Cord.
The orphan Cobra body sitting on my shelf somewhere looks surprisingly similar to earlier 1950s custom-bodied sports rods, as seen on the "Forgotten Fiberglass" website.
So, imagine a 50's sportsrod that has been purchased cheap in the 60s (the Corvette made it obsolete), and re-fitted with a '62 Dodge grille (AMT parts pack), chrome-reverse wheels, and some candy paint. For motorvation, maybe Cad V8 power...
At any rate, it's a way to get rid of a cobra body and that strange Dodge grille!
Thanks guys! Surprisingly sexy for such a weird combo, eh? I like it enough to build it, BUT...the fender flares would have to be removed/reduced on the cobra body, side vents filled, a custom windshield and frame built, hood modified, and the biggest change: that grille would require the hood/nose to b re-angled and built up to meet the grille surround, which would include re-contouring the front fender humps. It would be relatively easy to do with a huge pile of epoxy and putty, but more difficult to achieve purely in plastic. More of a project than I want to take on right now!
Lately I've been watching the development of "Next Car Game", a muscle-car banger-racing PC game created by a team in Finland. Defomable cars, lots of destruction. It's made me wish there was a similar game, with customizable cars, etc, but featuring 1950s-60s jalopies. So I tweaked the '30 Ford model I have lying around and did some paintovers.
Post by Bernard Kron on Jan 28, 2014 9:15:35 GMT -5
Wonderful! What I think is so great is that digital photos of the cars we build have become such a basic part of how we share our hobby with each other. Now you show us "photos" of cars which have no prior objects in the real-world physical sense - they're "virtual". But they're so well rendered that they're pretty close to the point where if we didn't know it wouldn't make the slightest bit of difference. The experience is (nearly) the same as seeing digital pics of someone's completed build. They're great models in the truest sense, just the result of a different set of very impressive skills! Thanx. I dare say I wouldn't mind you someday experimenting by trying to slip a w.i.p. by us, although I'm not at all convinced it would be worth all the work it would take. There's still an awful lot to be said for the immediate feedback of thrashing plastic/metal/resin (whatever - wood?, pixels?....).
Thanks guys! Bernard--3D models can be fun, but take as much or more time than building a plastic model. The one major difference is how much easier and faster it can be to experiment with changes and color, in digital form. Paint is a real sticking point for me I still love building "real" models because of the tangible "zen" quality of cutting, shaping, and painting. Not to mention the fun of mocking up parts in dozen different ways before I can make up my mind.
It would take a lot of effort to make a 3D model pass as a real WIP, mostly because digital work is usually too clean and perfect, and making it look real requires the addition of blemishes in just the right way. Also, it can be difficult to make a 3D model prototypically correct in the first place. When I look at 3D models of old cars made by other artists, they usually have some kind of illusion-destroying problem with: -scale: parts too thick or too thin -proportion: maybe shaped well, but not quite right overall. -surfacing: general shape is right, but the "flow" across surfaces is off. This is most noticeable with crowned panels; it's easy to end up with too much or too little crown -chamfers/fillets: when corners and edges are rounded/softened (such as door cut lines), it's easy to go too soft or too hard. -materials: making car paint/rubber/etc look real is tough
The modern Ala Kart kit reeks of CAD. Something in the proportions and the way the parts are modeled...it really bothers me.
Dan Palatnik's models are some of the best I've seen (http://garagemdigital.blogspot.ca/); his models and renders make every other 3D hot rod model on the internet(including mine) look like a child's work. He's fast, too. If anyone could pull off the "fake model car WIP", it would be him.
This is a good spot to drop a quick note or ask for help. If you are in a bad mood, this isn't the right spot to drop feelings. Thanks for understanding!
normy: Gots ne mo dem Koop bodaces?
Jan 12, 2020 14:28:04 GMT -5
krassandbernie: Yup! I have 3 that are 'seconds'.......which are nicer than what you'd get most anywhere else; or you can just order one. Send me a pm if you are still interested; and we can go from there.
Jan 13, 2020 1:16:27 GMT -5
mod3llover: Ed, where do you have the bodies posted?
Jan 14, 2020 20:13:56 GMT -5